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Profile

Described as a calm and reliable person, I prefer to work closely with other people. I'm curious by nature and always want to improve my skillset and aquire new knowledge.

Background

I’m a curious game developer who likes to try new things and likes exchanging ideas with my colleagues and seeing how I would implement cool new features.

My background come mainly from the service- and entertainment industry. As a former event coordinator I’m used to working with a lot of people around me, throwing myself at new challenges and new tasks. I’ve worked with events around the country both as a volounter and as staff. As I got older, I started taking on roles with more responsibility, such as teacher at LBS Lund, teaching basic game development at Upper Secondary school level.

For the last 1,5 years I’ve been working as a Level Designer at Illusion Labs developing levels for the latest installment in the Touchgrind series, Touchgrind BMX 3. I’ve been responsible for designing, building and testing the levels from their original paper design, to the finished and shipped product. This involved cross disciplinary work with feedback sessions throughout the development. One thing I especially liked about creating for mobile devices was the playtesting. Being able to just drop a device in front of a co-worker and tell them to try out the newest level, even if it was “just” a rough blockout. It also proved quickly how important testing on devices, both iOS and Android, was for the users experience.

The three characteristics that describes me the best is my calm demeanor, excellent co-operative skills and grit.These three characteristics helps me to perform substantially and helps to encourage my colleagues around me.

Words on a website can only disclose a certain amount about a person, and quite frankly, I’m much enjoyable to get to know in person. That’s why I’m looking forward to hearing from anyone that wants to meet over a cup of coffee, or two.

More curious about me or got a question? Don't be a stranger, send me an email!

//Christoffer Janbris

Christoffer Janbris

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