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PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 7 weeks half-speed = Around 140 hours.

Engine:

  • Unity

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping

  • Member in Design task force

  • Member in Pipeline task force

Abucted
A Mobile Puzzle Game

"Direct the kidnapped test subjects and solve puzzles to find out the truth behind their abduction."

Abducted Logo Meatgrinder

Our group logo

PROJECT SHOWREEL

Christoffer Janbris

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