top of page

Spite: The Yellow Plague
A Hack and Slash Game

"A greedy witch hunter with newfound magic abilities saves a voodoo swamp from a yellow plague."

Spite StudioLogo

Our group logo

PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 3 Animators

  • 6 Game Programmers

  • 3 Techical Artists

Production time:

  • 16 weeks half-speed = Around 320 hours.

Engine:

  • Game engine made by team.

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping

  • Member in Design task force

  • Member in Environment task force

PROJECT SHOWREEL

bottom of page