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Spite: The Yellow Plague
A Hack and Slash Game
"A greedy witch hunter with newfound magic abilities saves a voodoo swamp from a yellow plague."
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PROJECT OVERVIEW
The team:
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4 Level Designers
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5 Game Artists
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3 Animators
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6 Game Programmers
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3 Techical Artists
Production time:
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16 weeks half-speed = Around 320 hours.
Engine:
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Game engine made by team.
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping
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Member in Design task force
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Member in Environment task force
PROJECT SHOWREEL
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