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PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 3 Animators

  • 6 Game Programmers

  • 3 Technical Artists

Production time:

  • 16 weeks half-speed = Around 320 hours.

Engine:

  • VOLT. Game Engine made by team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping

  • Member in Design task force

  • Member in Environment task force

Spite: The Yellow Plague
A Hack and Slash Game

"A greddy witch hunter with newfound magic abilites saves a voodoo swamp from a yellow plague."

Spite_StudioLogo.png

Our group logo

PROJECT SHOWREEL

Christoffer Janbris

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