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PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 4 Animators

  • 6 Game Programmers

  • 2 Technical Artists

Production time:

  • 8 weeks = Around 320 hours.

Engine:

  • VOLT. Game Engine made by team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping

  • Member in Engine task force

  • Member in Pipeline task force

  • Visual Scripting

  • C# Scripting

Vipertrace
A First Person Shooter Survival

"Industrial waste has disturbed the Kaeru-tori's habitat, forcing them into the city. Unlock new areas, purchase weapons and upgrades to grow stronger, and fight off the horde with your friends."

Spite_StudioLogo.png

Our group logo

PROJECT SHOWREEL

Christoffer Janbris

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